Goals

Energy
Energy is used to complete Quests. Energy regenerates at the rate of 1 point every 3 minutes.

Attack Force
Attack Force is used when attacking other players. Attack Force regenerates at the rate of 1 point per minute.

Attack Force is the total force available in an Attack Deck. Each card uses a certain amount of force when used in an attack. An Attack Deck can only contain cards where the sum of their required attack force is less than a player's Attack Force. For example, if a player has two cards where one has an Attack Force of 10 and the other has an Attack Force of 13, the player would need to have at least 23 total Attack Force points to use both cards in battle. If the player only has 22 Attack Points available, then only one of the cards will be used in battle. This situation could occur if a player had previously attacked and their Attack Force has not completely regenerated.

Defense Force
Defense Force is used when other players attack you. Defense Force regenerates at the rate of 1 point per minute.

Defense Force is the total force available in an Defense Deck. The Defense Force functions the same as the Attack Force, except Defense Force is used when a player is attacked. For example, a player has 25 Defense Force and two cards in their Defense Deck with 10 and 15 Defense Force respectively. When that player is attacked, they are able to use both of their cards to defend themselves. Regardless of who won the battle, the defending player's available Defense Force will decrease. If the available Defense Force is decreased to 20 and that player is attacked again, in the next attack they will only be able to use one of the two cards in the Defense Deck to defend themselves.

NOTE: Additional testing needs to be done to see if the card that is used to defend in the second attack is the first card in the Defense Deck or the card with the higher Defense Force. For example: the Defense Deck has a card with 10 Defense Force and 15 Defense Force, will the first card in the Defense Deck (the 10 Defense Force card) be used to defend or the card with the higher Defense Force (the 15 Defense Force card).

Epic Force
Epic Force is used for events such as Epic Boss Battle. The Epic Force regenerates at the rate of 1 point every 3 minutes.

Epic Force is the total force available in the Epic Deck. The Epic Force functions the same as the Attack Force, except Epic Force is used when a player is battling with an Epic Boss.

NOTE: Epic Force can only be restored by either eating brains or waiting for it to regenerate. Level up have no effect on Epic Force.

Leader Card
The leader card can be selected by opening a card deck from "My Page", selecting "VIEW" on that card, and then selecting "LEADER." The leader card is used during battle of the boss for each stage of a city. The leader card can also be rented by friends for battles against bosses or other players. Renting a leader card for battle against other players can only be done once a day. When deciding which card to make a leader, it is best to pick the one with the highest ATK value, as this will aid both players and their friends in an offensive battle. A Leader Card can be improved via fusion, but it cannot be one of the cards that will be used as materials for fusion. You must first change your Leader Card before you can use it as one of the cards that will be used in fusion.

Attack Deck
There can be up to nine cards in an Attack Deck. These are the cards that are used in a battle against other players. An Attack Deck should contain all of the cards in the player's deck with the highest ATK value.

Defense Deck
There can be up to nine cards in a Defense Deck. These are the cards that are used in a defensive attack (or when another player attacks you). A Defense Deck should contain all of the cards in the player's deck with the highest DEF value.

Epic Deck
There can be up to ten cards in an Epic Deck. These are the cards that are used in an epic boss battle. An Epic Deck should contain all the cards in the player's deck with the highest Force REQ value and the type of cards which the Epic Boss is weak against.

Skill Points
You earn 3 skill points each time you level up, 1 skill point when you master a quest, and 5 skill points each time you add a new friend. These skill points can then be used to increase the player's total energy, attack force, or defense force.

Battle
There are many advantages to battling in Zombie Jombie. The three biggest advantages are stealing a gem from another player to complete a gem collection, battling for tokens or experience points, or to get revenge from an attack.

Starting a Battle
The easiest way to start a battle is by tapping battle on "My Page." From there a player can select the gem from their collection that they need to complete. A list of 10 players who have that gem will appear. From there a player can select which player they wish to fight by selecting fight. Another way to start a battle is after an attack. On a player's wall, information about the person who previously attacked them is listed. By hitting "Check," the player can see who won the battle, but by selecting the attacker's picture instead, their game profile will appear. From there the player wishing to attack can tap "Fight!" The last way to fight can only happen if a player has another player's friend code. Under "Social", tap the "Invite" tab and then type the person's friend code into the box that states "Search With A Friend Code" and tap enter. From here a player can see the profile of the person who owns the friend code they typed. Then, the player can start a battle using the previous method.

How A Battle Works
The attacker has two things that affect the outcome of the battle, the attack value of each card and their total attack force. Each card requires a certain amount of attack force to use in battle. The number of cards the attacker can use is based on the sum of the attack force required for each card. The total attack force required must be less than or equal to the total attack force the player has available. (see attack force for an example). The defender has three things that affect the outcome of the battle. Similarly the first two are the defense level of each card and their total defense force. These work the same as their attack counterparts (See defense force for an example). The last thing the defender can use is a trap. Battle compares the total defense value available from the cards that the defender can use to the total attack value available from the cards that the attacker can use. Whichever is higher wins unless the defender has a trap set on the gem the attacker tried to get. In that case the defender will always win. Assuming there's no trap, here's an example of how this works. Assume the attacker and defender have only one card they can use. Also assume the attacker's card's attack value is 1500 and the defender's card's defense value is 1000. Battle would compare the 1500 attack value to the 1000 defense value. Since 1500 is greater than 1000, the attacker would win.

Gem Collection
There are six different colors of gems. They are red, orange, yellow, green, blue, and purple. Players collect random gems during quests or can battle for specific gems. If collected during quests, a player can find two colour gems during questing. To find the rest of the colors they must battle other Jombies. If all of the color gems are collected for a specific collection, the player receives a rare card. The card can only be received the first time the collection is completed. There is no incentive to completing a collection more than once.

Missions
There are a number of missions available in the game and a player is awarded with either tokens, a brain or a rare card when a mission is completed.

Brains
Eating a brain replenishes up to 100 Energy and 100 Force. Brains can be purchased in the Shop (1 Brain for 10 Bucks, 3 Brains for 30 Bucks, 5 Brains for 45 Bucks, and 10 Brains for 80 Bucks).

Traps
Setting a trap on a gem in your collection gives you an automatic win the next time someone tries to steal that gem. Traps can be won after beating a stage boss or purchased in the Shop (1 Trap for 10 Bucks, 3 Traps for 30 Bucks, 5 Traps for 45 Bucks, and 10 Traps for 80 Bucks).

Chests
There are two types of chests. The first is the Premium Mystery Chest which costs 30 Bucks each. If you purchase 10 Premium Mystery Chests for 300 Bucks, you get 1 Premium Chest free. Rare+ and Super Rare Cards are only available in the Premium Mystery Chest. The second is the Mystery Chest. You receive one free Mystery Chest per day. Mystery Chests can also be purchased for 300 Social Points.

Bucks
Bucks are used to purchase Brains, Traps, and Premium Chests.

Friend Code
A friend code is a 6 characters alpha numeric code unique to each player. You can invite or be sponsored by a player by entering the player's friend code.

Adding Friends
You can add a random friend by going to "Social" tab and under "INVITE", "SEND FRIEND REQUEST". There will be a list of random players for you to send friend request to. To add a specific player, enter the person's friend code. A player will be added into your friend list when the person has accepted your friend request.

You will receive a Friend Request when someone wanted to be your friend. To accept, go to "Social" tab and under "INVITE", "ACCEPT FRIEND REQUEST". You cannot delete and remove a friend once you have accepted the friend request.

Sponsor
You are allowed to sponsor other players or be sponsored by a player. You will be able to rent (for free) the Leader Card of your sponsor for battle and Boss Fight. To add a sponsor, go to "Menu" tab and select FRIEND CODE and enter the player's friend code. You can be the sponsor of as many players as you can get but you can only have one sponsor. Sponsorships are not transferable.

Number of Friends
At level 1, you can have 5 friends. At level 10, you can have 10 friends. For every 10 additional levels, you can have an additional 5 friends. You can also rent (for free) a friend's leader card once per day to use in a battle. You can also rent (for free) up to two friends' leader cards when you fight an area boss.

Social Points
You earn 4 Social Points each time you Cheer a friend. You can Cheer each friend once per day. 300 Social Points can be used to purchase a Mystery Chest.

Fusion
There have been several changes to the fusion formula since the game was released. Originally there were different costs to fuse cards with a N, N+, and R card. It also cost less to fuse cards one at a time compared to fusing them simultaneously; however, there was a small bonus when fusing multiple cards at one time compared to fusing them individually. Currently (4/18/2012), there is a flat cost for fusing cards depending on the Base Slot's level.

Avoid fusing multiple cards simultaneously because multiple level jumps during fusion can result in not receiving the appropriate level up bonus. For example: this can result in a Level 6 card having Level 5 stats.

Special thanks to Ryan Kolter for his outstanding research - http://www.gree-support.net/entries/21142676-fusion-growth-amounts-and-costs.

The following table lists the costs to fuse a N card with a R card and is accurate as of the 4/17/2012 update.